

If I asked it to pull the lever and there's a laser mine in the way would he stoopidly walked into the mine and pull the lever? Or will he walked through it somehow not trigger it for sake of simplicity. Do I have to give the order to kill everytime when the coast is clear? Ai needs to know when timing is right to do certain things. Though I like giving them orders I cant be telling them to do every single thing.įor example take down npc's in stealth mode. And a hand like cp2077 it would be damn disruptive if the ai is shonky to slightest degree. It would definitely be fun to see how long they could survive.Ĭompanions have to be highly intuitive. It's something that could be totally optional, if you want to tough it out alone, no problem, just don't go up to them and give them your money. I would say max 2 people, any more than that and it can get a little crazy. Of course make them killable so that they are able to die in combat, so then you'd have to go to another bar and pay another guy/girl to protect you. They don't even have to have any lines aside from the occasional "Where are we going", "Nice Car", "Ah!". Maybe even give him/her a randomly generated name. In terms of how I would prefer companions are handled in the cyberpunk world, I would absolutely love if I could go to a thug/merc in a bar or someplace like that and be like "Hey, I'll give you 800 bucks if you follow me around and protect me". But getting back on track, I've never been a fan of the whole "drop to one knee" thing either. The next thing I usually look up is if there are pets in the game. Any time I find a new open world rpg that I want to play, the first thing I want to find out is if you can have people follow you as companions.
